greedy 5 dice game rules
1 Treat Wheel. scoreless throw which means he scores nothing for this turn and the dice When a player reaches or surpasses 5,000 points, that player must stop at the end of his turn and may not roll again. If you have any queries dont hesitate to ask in the comments section below. and scores in a single turn. You will find [] Should a player set aside all six dice for point value during a round, the player must continue that round by picking up all six dice and rolling again. Its a small array, it probably doesnt matter here at all, but you should get used to passing larger objects and objects that own stuff (a vector owns a piece of memory in the heap) by reference. See score I surely missed something. If a player fails to roll a straight, they may make one attempt to complete the straight. The player "coming-from-behind" must score more points than the leader in order to win the game. You're outputting the end result of greed_rand, but not what list generated that result - which means you can't really tell if it was correct. Every player rolls six dice once, and the highest-scoring player takes the first turn. Any number of people can play. However, should no points be scored on an initial or subsequent roll of the dice, that player loses his turn as well as all points which were accumulated during that round of play. Or, since you know the size at compile time, you could use a std::array
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