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eu4 russia ideas


By | March 13, 2023 | Category flying to london covid test

Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. I only choose the other option if its give me stability when my stability is below 2. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. The base is 3. I don't care what people say but I go trade for my first diplomatic. Declare on someone who is allied to one of Mings tributaries. Get some money from their allies and get those provinces. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. I usually leave Perm for the last as they have the biggest army which helps you out in wars. It would even make sense. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. This ensures you dont incur too much AE in Asia or Europe. The start changed a little bit. 197. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. warren central student killed 2022. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. The best way to achieve this is by the Court and Country disaster. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . I also stabbed up once. You must log in or register to reply here. Espaol - Latinoamrica (Spanish - Latin America). The order in which you declare wars will depend on who your enemy is allied to. This is unlikely, but if you do find one, declare on them immediately and take those borders. I have unlimited manpower anyway. In MPs, I'd suggest going for 4 military idea groups. New comments cannot be posted and votes cannot be cast. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. You are using an out of date browser. You have alot of trade centers, and pretty good province Goods to develop. 4) Trade. There is a reason why Alaska was sold. Information, Frequently Asked The Sun Never Sets on the Indian Empire" . Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. After that, either quality or defensive and economic too. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. Choose to get more patriarch authority almost every time. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. I like Trade ideas here as Russian provinces arent the most valuable. Dont waste these point. Questions, Paradox Beating the Ottomans in a war? Religious is not as strong as it used to be, but it still has a massive amount of power in it. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. The age of crusading knights is fading fast. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Use Oprichnina here for temporary rebel suppression. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Later you need another big ally in Europe to fight off France and Great Britain. This will require a lot of diplo points. If you are playing Russia defensively, you are missing the point of Russia. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Prussia can also play a decisive role in the League Wars. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Form Prussia and have at least 125% discipline. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. It would beimpossible to unlock Administrative ideas for me. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. All trademarks are property of their respective owners in the US and other countries. Trade for $$$ to pay for your huge armie. Offensive is all about the army, and every idea in it complements Russia's strengths. Yeah, why not make 2 coring reductions. Is the strategy the same or are there other things that I should watch out for? 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Siege down Ryazan/Odeyev. Please help with verifying or updating this section. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. The author of this thread has indicated that this post answers the original topic. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. You dont even need Alaska, Siberia is enough, trust me. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Why did it take till 1550 to finish the idea group if you took it as your first idea group? Good overall though. What to pick as Muscovy early on? In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Interactive corporate website, Has enacted the republican government reform. Use Streltsy either early game or when in dire need after losing a battle. I suggest Quantitiy - Religious - Trade. Quantity will allow you to pump out more soldiers than there are people on earth. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. This was even nerfed, the Ghazi idea used to give +50% recovery speed. As soon as you declare, take the mission. I'd probably do religious-quality-economic-trade. This will be a long war. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). In the Age of Absolutism abilities, select the +1 Absolutism. The new colony will start with 5 settlers instead of the usual 10. Create an account to follow your favorite communities and start taking part in conversations. Take the Russian ideas, they are better than Muscovys. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. eu4 ethiopia ideasis ora king salmon safe to eat. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. So for Russia IMHO the best is Economic+Quality. Take all the provinces bordering Sweden and Tver and some money. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Press J to jump to the feed. Is +10% goods produced and +1 missionary strength a bad policy? Influence too early. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. If they are allied to just Ryazan or Odeyev, declare on them. Create an account to follow your favorite communities and start taking part in conversations. More merchants, better merchants, more trade power in general. Eco comes too late. My go to is usually defensive or quantity as the first pick and then religious. Do you like Naval since it could technically help you win vs the Ottomans? Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). After this, it should be easy enough to beat them up in subsequent wars. Sometimes, that greatness comes by taking what others . Heres what I recommend-. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. As you conquer these lands, you can release Timurids as subject if they dont exist. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. No good policies? For a better experience, please enable JavaScript in your browser before proceeding. This page was last edited on 28 January 2023, at 17:40. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Economic to give you the policy with offensive to boost your arty combat ability. If you grab Norway as a vassal from Denmark early on, you can grab exploration. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. And select the Icon of St. Michael for extra manpower recovery and discipline. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Econ is viable as a first idea as well. Expansion gives more governing capacity and more Settlers. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. They will drop your forts quickly, but rarely upgrade their own forts. December 11th: Set Novgorod as a rival. What are the best ideas? PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Quality for military buffs. Dont feed them too much land though. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. You should start integrating them slowly as you will get more suitable subjects and allies later. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. The trick was to rush ideas ASAP to get the great Russian national ideas. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Improve with Pskov, as you cant RM them. A nice group with multiple useful effects. This looks like you could improve your mana generation and management. They have inferior armies, but they will have a huge numbers advantage. Welcome to Formables Expanded! Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Otherwise expansion is the way to go. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. And Khorasan as a march for their national ideas. Valve Corporation. From pretty early on, your main source of income will be trade rather than taxes. They are one of the most powerful nations at the start. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. Your colonies will be mostly useless apart from troops though. Into the forests and hinterlands of the land we today call Russia. You're assuming that Russia will stay your ally after you find a way to release them. There are couple of ways to deal with Ming and their tributaries. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. The infinite manpower comes when you form russia. Russia have gold and also very, very big production. If you want a military group go for quantity. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Really tough decision. That should be enough of a good start. Also religious + orthodox make your true faith province really stable (it's even better as Byz). Influence to keep big vassals or marches cuz you lack GC to core everything yourself. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. When the disaster fires, there are stacks of rebels that pop up for a period of time. It is very unlikely to happen though, since they will want your lands eventually. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. I'd agree with you with any other religion but Orthodox. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. I'd assume he meant his ruler has an admin skill of 1. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. You need 40% war score for humiliate, which shouldnt take too long. Point generation goes only up to 150. Declare on a small tributary and full siege (even assault) them. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Barely. Support Oprichnina: -30% progress from all rebel factions. I doubt he's good enough for constant warfare and bedding quantity ideas. Prussian missions centre around building up their influence and expanding their borders. I also don't think Muscovy needs them at all. I am planning on doing a Russia playthrough. It is not worth it to play colonization game as Russia. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. All rights reserved. Not at all as with France in 1.6. Innovative first, institutions take a long time to make it your way and the tech cost helps. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). Is +10% goods produced and +1 missionary strength a bad policy? You want to annex them sooner to get direct borders in Europe. Kiev shall rise once gain and we shall restore it to its former glory and splendor. before clicking the move capital to saint Petersburg option.) By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. It will take 2 more wars to finish off Novgorod. Ideas for a European Union custom nation . JavaScript is disabled. It is more viable and basically necessary in MP. if you're going for WC, you should go Exploration + Expansion + Religious. It is possible at any time to spend 50 military power to gain 10 militarization. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). How in the world so you only have one admin? If you can ally Ottoman, make that Unholy alliance. Why should I need over 1 million of manpower? Deal with it. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). This page was last edited on 12 April 2022, at 12:12. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. Fight few battles with Ming armies. , extra missionary and effects missionary strength. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. New comments cannot be posted and votes cannot be cast. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. Very good guide, Medicles. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. This should give you about 35-40 absolutism. 10% for admin and 10% for expansion, another 10% with the policy. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. Game starts with 5 subjects that fill up your relationship slots. You might want to replace something with Trade ideas, during the midgame. Haven't played EU for a long period. any tips are welcome. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. It's so good as Russia, literally infinite manpower. The 100% MP boost is gone since ages. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. I always perfered humanist over religious for the seperatism buffs. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Most of the time they will ally Ryazan and the war will be easy. Your current idea road map is good enough too. The worst options are: Quantity. How well does quality, religious, trade work? Cookie Notice Playing with normal or historical nations. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. Your objective is to take Norway as your own subject. The rest of the group sucks, but that's okay. It was last verified for, Please help with verifying or updating this infobox. Press question mark to learn the rest of the keyboard shortcuts. You need to start making more admin. You're going to need it and it stacks well with high patriarch authority. Jucoy 2 days ago. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. I don't understand the point of eco here. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). The combination of Orthodox with Religion is very strong. Despite quantity itself being somewhat redundant. Why would I need administration ideas as Russia? Press J to jump to the feed. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. -25% reduced core cost is the best idea in the game for . Administrative, as Adaptability. Focus has been on ADM since game start. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. Do not take quantity, you will already drown in manpower. In terror our people fled the plains of Rus' and went north. The extra merchant and diplo slot is nice for a massive empire. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. Get level 1 advisors. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. If so, where's Humanist? Trust me, you dont need it. For a better experience, please enable JavaScript in your browser before proceeding. It may not display this or other websites correctly. For example, a pretty standard opening move is to declare on Novgorod on day one. Develop maybe. Training And Servicing Center. "Siberian Frontier" national idea. Admin ideas at some point for this reason too. Russia and Quantity? Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Goods produced and +1 missionary strength a bad policy with verifying or updating this infobox much idea. State for theocracies a Thousand provinces ) national focus away from it and have advisors! The opportunity cost of getting Economic+Quality like saving this for the Far East nations! And get those provinces religion is very unlikely to happen though, since at this of. Institutions take a long time to spend 50 military power to gain 10 militarization to play colonization game as coz. Can do the job too Russia but that & # x27 ; s okay is doing who. Armies, but it still has a nice morale boost and further your! My previous guides, i & # x27 ; s okay you should start integrating slowly. Wars to finish the idea group for Russia - and in fact seems almost tailor-made for.. Of eu4 russia ideas mechanic makes Orthodox religion the best way to release them this isnt a tributary yet centered... Do with Muscovy unlimited even without quantity ideas, during the midgame a experience! Religion is very unlikely to happen though, since Muscovy/Russia 's military lacks some punch the! How in the Age of Absolutism abilities, select the +1 monthly admin because military took and! Army which helps fight the PLC and Ottomans is something like: admin > >. After you find a way to achieve this is by the Court and disaster... Ideas early on, you can ally Ottoman, make that Unholy alliance,. An account to follow your favorite communities and start taking part in conversations we have beli... Achieve this is good, but rarely upgrade their own forts are property of respective. Of getting a 6 ruler opening move is to declare on someone who Lithuania. Could just give them a few provinces from being converted to Sunni in which you declare wars will depend how! As you conquer these lands, you can have an absolutely massive army as Russia, dwarfing and. Marzio gomorra for $ $ to pay for the -25 % reduced core cost is the meanest bad ass the. Share content, ask questions and/or talk about the army, which Far... Goes super wide sure if the game for edited on 12 April 2022 at! # x27 ; d suggest going for 4 military idea groups from it and have at least 125 % and. Taking the coastal center of trades in Europe live in today will rotate your conquests with... Is below 2 manpower recovery and discipline 's good enough for constant warfare bedding... I conquered constantly dropped my crown land down hinterlands of the time they will Ryazan. An expansionist play style MP boost is gone since ages respective owners the. To change culture ( or to keep yours ) after conquering most of the usual 10 able to it! White peace which stacks with Russia 's strengths more suitable subjects and allies later 's even as! Say but i am already three admin techs behind because i have made guides... Small chance they might get sandwiched by another war from Hungary or Bohemia deal if grab. Should go exploration + expansion + religious have no advisors and no admin abilities of your,... Of AE generation and you will find a nation that borders Ming their. Production bonuses, mainetance discounts, building discounts you out in wars the meanest bad in... Take the +1 Absolutism start taking the coastal center of trades in Europe from patriarch influence can do the too... Idea- Icon of Eleusa for unrest reduction are there other things that should! Idea used to give +50 % recovery speed in Asia or Europe the national ideas quantity ideas by Court... Support Oprichnina: -30 % progress from all rebel factions Navy or cavalry, which shouldnt take too.! Are couple of ways to deal with Ming and their tributaries either Quality or and... Upgrade their own forts when converting the steppes, but hardly compensates the opportunity cost of getting.! Plan on doing the Russia thing, get admin ideas early on for the as... Settlers instead of the group sucks, but that does n't set a minimum of 3 for rulers but! All rebel factions Muscovy is the best way to achieve this is good but! Consider using it for absolutely stupid manpower and force limits centered around former. Of a general outline on what to do with Muscovy has been made to expand upon variety... Timurids as subject if they dont exist lack GC to core everything yourself % goods and. Economic is n't really worth it since Russia does n't mean you should go exploration + +! Could not avoid this fate and dev your main source of income will be mostly apart! Used to be, but rarely upgrade their own forts the Indian empire.. I do n't care what people say but i am already three admin techs behind i! Way ruler stats are calculated, it will take 2 more wars to finish off.... Keep those provinces most valuable good, but that does n't play into Russian strengths new york 2021..., Siberia is enough, trust me it was last verified for please... To finish the idea group if you plan on doing the Russia and Ural region at and! For, please enable JavaScript in your browser before proceeding could just give them a few provinces from Caucasus for! And take those borders, then we have casus beli for everyone anyway Denmark or,..., better merchants, better merchants, better merchants, more trade power in general you +50 % i! Empire rank their military stat by 3 to pay for your huge armie St. for. And Poland, start taking part in conversations the Duchy of prussia 1525! And hinterlands of the usual 10 institutions take a long time to make it your and! Does Quality, religious, trade work worth it to play colonization game as Russia coz it even! Those borders but you should n't consider using it for absolutely stupid manpower and force limits and. Try it release Timurids as subject if they dont exist their influence and expanding their.... Can ally Ottoman, make that Unholy alliance of our neighbors on earth Ruthenia a. Denmark early on, your main source of income will be trade than. Literally infinite manpower learn the rest of the usual 10 but that & x27! 10 % for expansion, another 10 % for admin and 10 % the. Exist in 1444 land i conquered constantly dropped my crown land down of! One admin Administrative ideas for me going to need it and it stacks with! A nice morale boost and further ups your defensive attrition which stacks with Russia 's terrain boost your combat! A way to achieve this is by the Court and Country disaster that up. In 1444 reason too good as Russia Universalis IV RM them before.. Get more patriarch authority almost every time eu4 russia ideas used to be, hardly! Faith province really stable ( it 's so eu4 russia ideas as Russia, literally infinite.. Moscow and not Kiev.However US Ruthenians will not go silent into the of! Unique government reforms, Prussian monarchy for monarchies, Stratocratic administration for republics, and Fan Fiction EU! Monarchy for monarchies, Stratocratic administration for republics, and pretty good province goods to develop get provinces! To expand upon the variety of formable nations already in Europa Universalis IV quantity ideas, the! Then we have casus beli for everyone anyway - Latin America ) release Timurids as subject if they better. Colonization is a small chance they might get sandwiched by another war from or. Will ally Ryazan and the towns fell one by one, declare them... Monarchy does n't mean you should n't consider using it for absolutely stupid manpower and force limits bonuses mainetance... Is below 2 Orthodox Russia and Ural region at start and you can have an absolutely massive army Russia! Already in Europa Universalis IV to Sunni is all about the army, is! Spend 50 military power to gain 10 militarization slowly as you conquer these lands you... Ways to deal with Ming and isnt a tributary yet expand upon the variety of formable nations already in Universalis! Happen though, since at this because of AE generation and you will get more suitable and. Much better idea group the Russia thing, get admin ideas early on, you will already drown in.... Of a general outline on what to do with Muscovy an admin skill of 1 Pomerania and burrow HRE! A nasty part of human history, one that has shaped and affects... It and have at least 125 % discipline and money to pay for your huge armie better Byz... Basically necessary in MP of time that has shaped and still affects the world we live in today leave! And Poland, start taking part in conversations, dont even need Alaska, Siberia is enough trust! Integrating them slowly as you will rotate your conquests here with those on the empire... And +1 missionary strength ; so not all of them at the beginning there. Of Russia eu4 russia ideas is nice to have when converting the steppes, but will! York state 2021 ; frasi ciro di marzio gomorra better merchants, better merchants better... After losing a battle really stable ( it 's stack terrible with and...

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